Monday, June 29, 2015

Creativity and New Media


Creativity and New Media



Second Community is a virtual world. I created my own avatar with my own preference of dress, skin type, eye color and so on. I can approach to people and looking for specific location and chat with people. It also allows me sharing with Facebook, Twitter and Flickr with other friends.


Creativity


Creativity
      Virtual world could be very helpful for creativities.  But how?  In the virtual world basically people can do anything they can do like in the real world by inmagination.  So people can be an avatar like a doctor working in the hospital or a patient going to see a doctor in the hospital. Like the game Avatar II: The Hospital.  Even more, business can have virtual meetings just in front of their own computers through virtual community Second Life the Virtual Office.
      Virtual world also could be very educational and informal to kids through 3D world exploring.  There are games such as Minecraft and Tinkatolli that inspired kids to be creative thinking, moving and creating. There are also a lot of apps that let kids make their own desert, pizza, and ice cream; also can let kids dress their own dolls, makeup their own models.

Mehta, Diane. "After Second Life, Can Virtual Worlds Get a Reboot?" Forbes. Forbes Magazine, 30 Apr. 2013. Web. 29 June 2015.

Tutton, Mark. "Going to the Virtual Office in Second Life." CNN. Cable News Network, 09 Nov. 2009. Web. 29 June 2015.

Modeling Reality With Virtual Worlds

Virtual Worlds


Virtual world is the place people can put their ideas and thinking on the digital world.  There are massively multiplayer online who are created a personal avatar and simultaneously and independently explore the virtual world and interact and communicate with each other. Virtual world is in the 3D environment.
There are a lot of computer games are 3D virtual world games, such as Minecraft, League of Legends and much more on Second Life computer game company’s web.  Therefore, people would automatically think about more on 3D computer games when “virtual” appears to head.  In fact, there are good things and bad things about the virtual world we should think critically.

Pros:
·      Virtual world can be very creative for users to export the virtual world and explore the new area.
·      Users can be informed and gain knowledge by exploring virtual world, Such as “Avatar II: The Hospital”
In the virtual world, users can develop different  personality and any activities then the real world. User can learn to cooperate with teams.

·      Virtual world can be used to modeling and designing. Like game Minecraft.
·      Victual provides the new opportunities for business.
·      Victual world model can be used by defense purpose.
·      Victual world could be thinking like psychological healing spaces and healing people.

Cons:
·      Unrealistic
·      Addictive
·      Huge gaps between virtual world and real world
·      Virtual world being critical by money laundry and other online crimes.
·      Some new business base on virtual world failures.


In the future, I think virtual world could continue to grow and develop.  Because is the great tool modeling and help human real society development. Virtual world technologies have the great potential to develop the new business model and offers opportunities. 


Mehta, Diane. "After Second Life, Can Virtual Worlds Get a Reboot?" Forbes. Forbes Magazine, 30 Apr. 2013. Web. 29 June 2015.
Simon, Stephanie. "Avatar II: The Hospital." WSJ. Healthcare, 13 Apr. 2010. Web. 29 June 2015.